NVIDIA Reflex 2 and Frame Warp: How to Cut Input Lag by Up to 75%
Reflex 2 adds Frame Warp, redrawing each frame with your latest mouse input to slash latency to single digits. Here is how it works and how to enable it.

In competitive shooters, the gap between a hit and a miss is often measured in milliseconds of input lag. NVIDIA Reflex 2 attacks that gap with a new trick called Frame Warp, which redraws each rendered frame using your most recent mouse movement right before it hits the display.
Quick answer
NVIDIA Reflex 2 pairs the original low-latency mode with Frame Warp, which redraws each finished frame to match your very latest mouse input just before it reaches the display, cutting PC latency by up to 75%. NVIDIA measured around 14ms in THE FINALS and under 3ms in VALORANT on an RTX 5090. It debuts on GeForce RTX 50 series cards and is enabled per game: update your driver, then turn on NVIDIA Reflex Low Latency and Frame Warp in each supported title's settings. It fixes render latency, not network lag.
Key takeaways
- Reflex 2 combines the original low-latency mode with Frame Warp to cut PC latency by up to 75%.
- Frame Warp redraws the rendered frame based on your latest mouse input just before display.
- In THE FINALS, Frame Warp cut latency to around 14ms; in VALORANT on an RTX 5090, under 3ms.
- It debuts first on GeForce RTX 50 series GPUs, with broader RTX support planned later.
- It is most valuable in fast-paced competitive titles where every millisecond counts.
What Frame Warp actually does
Standard Reflex already reduces latency by keeping the GPU from running too far ahead of the CPU, trimming the render queue. Frame Warp goes a step further. As the GPU renders a frame, the CPU calculates where your camera should be based on your very latest mouse input. Just before the finished frame is sent to the display, the system warps it to match that newest input.
The payoff is that the image you see reflects a mouse movement that happened later in the pipeline than it otherwise could. Frame Warp effectively shaves off nearly an entire frame's worth of delay, which is why the latency reduction is so large.

The numbers
NVIDIA's figures are striking. In THE FINALS, Frame Warp cut input lag by roughly another 50% on top of standard Reflex, dropping latency to around 14ms for an overall reduction of up to 75%. In VALORANT running on an RTX 5090, PC latency averaged under 3ms with Reflex 2 Frame Warp enabled.
Those are the kinds of numbers that used to require expensive high-refresh hardware and meticulous tuning. Frame Warp delivers a chunk of it in software, on top of whatever your display and GPU already provide.
Here is how the measured results stack up against standard Reflex:
| Title / setup | Standard Reflex | Reflex 2 Frame Warp | Improvement |
|---|---|---|---|
| THE FINALS | Baseline reduced lag | ~14ms | Up to 75% lower |
| VALORANT (RTX 5090) | Already low | Under 3ms | Near-instant feel |
| Slower single-player games | Minor benefit | Minor benefit | Barely noticeable |
| Online play with high ping | No network help | No network help | Fix the connection instead |
Tip
Frame Warp reduces latency, but it cannot fix a bad connection. If your shots still feel delayed online, the problem may be network latency, not render latency. Our packet-loss guide covers that separately.
How Frame Warp differs from Frame Generation
It is easy to confuse Reflex 2's Frame Warp with DLSS Frame Generation, because both touch frames, but they do opposite things to latency. Frame Generation inserts AI-generated frames between rendered ones to raise the displayed frame rate, which can actually add a little input lag because a generated frame has to be held back and interpolated. Reflex exists partly to claw that latency back. Frame Warp, by contrast, does not create new frames at all: it takes a frame your GPU already rendered and shifts the camera within it to match your newest mouse input microseconds before display. The result is lower latency with no extra rendering cost.
That distinction matters when you tune a competitive setup. You can run Frame Generation for smoothness in a single-player game and Reflex with Frame Warp for responsiveness in a shooter, and the two are designed to coexist. NVIDIA's guidance is to keep Reflex on whenever you use Frame Generation so the latency the generated frames add is offset.
How to enable Reflex 2
Reflex 2 is per-game, surfaced in each supported title's settings rather than a global toggle.
- Update to the latest NVIDIA GeForce driver to ensure Reflex 2 support is present.
- Confirm your GPU is supported; Frame Warp debuts on the GeForce RTX 50 series first.
- Open the supported game's graphics or performance settings menu.
- Find the NVIDIA Reflex Low Latency option and set it to Enabled, or On plus Boost where available.
- Enable Frame Warp if the game exposes it as a separate toggle, then apply and test in a match.
Where it helps most, and where it does not
Frame Warp shines in fast-paced competitive games like shooters, where a few milliseconds change whether you win a duel. Titles like THE FINALS and VALORANT were early adopters precisely because their players obsess over latency.
It matters far less in slower single-player or strategy games, where input lag of a few extra milliseconds is imperceptible. And it cannot compensate for network problems. If your shots feel laggy specifically online, the culprit is usually ping and packet loss, not render latency; our guide to fixing high ping and packet loss in online games addresses that. For frame-pacing problems rather than input lag, see our walkthrough on fixing game stutter and frame time issues. If you are also weighing upscalers for raw frames, DLSS, FSR, or XeSS, which to use breaks down the trade-offs.
What to do right now
To get the lowest possible input lag in your competitive games:
- Update to the latest GeForce driver so Reflex 2 support is present.
- Confirm you have a GeForce RTX 50 series card, where Frame Warp debuts first.
- In each supported game, set NVIDIA Reflex Low Latency to On or On plus Boost.
- Enable Frame Warp where the game exposes it as a separate toggle.
- Cap your frame rate slightly below your monitor's refresh and keep VSync off for the lowest latency.
- If shots still feel delayed only online, troubleshoot ping and packet loss, not render lag.
Frequently asked questions
How much latency does Reflex 2 remove?
Up to 75% in supported titles. In THE FINALS it cut latency to around 14ms, and in VALORANT on an RTX 5090 it averaged under 3ms.
Which GPUs support Frame Warp?
Frame Warp debuts first on GeForce RTX 50 series GPUs, with support for other RTX cards planned in a future update.
Does Frame Warp reduce my frame rate?
No. It works alongside your existing frame rate by warping already-rendered frames to match newer input, rather than rendering additional full frames.
Is Reflex 2 worth enabling for casual games?
It mainly benefits fast-paced competitive titles. In slower single-player or strategy games the latency savings are real but far less noticeable.
The bottom line
Reflex 2 with Frame Warp is one of the most meaningful latency improvements PC gaming has seen, turning render lag from frames into single-digit milliseconds in the best cases. If you play competitive shooters on an RTX 50 series card, update your driver, enable Reflex in each supported game, and switch on Frame Warp. Just remember it fixes render latency, not network latency, so a stable connection still matters.
Sources & further reading
- nvidia.com/en-us/geforce/news/reflex-2-even-lower-latency-gameplay-with-frame-warp/
- nvidia.com/en-us/geforce/technologies/reflex/
- techpowerup.com/330822/nvidia-reflex-2-with-new-frame-warp-technology-reduces-latency-in-games-by-up-to-75-coming-to-the-finals-and-valorant
- hp.com/us-en/shop/tech-takes/nvidia-reflex-2-technology-gaming-experience
- nvidia.com/en-us/geforce/technologies/dlss/


